Public Member Functions | |
Score () | |
The constructor. | |
void | addToHighScore (int score2) |
To add something to the High Score. | |
void | addPoints (int deletedRows) |
Add some points depending on the number of removed rows if a stone was dropped. | |
int | getScore () |
Static Public Member Functions | |
static void | updateScore () |
Updatescore draws the Score in the sidebar. | |
Package Attributes | |
int | lvloffset = 0 |
to determin wether a levelup is to do or not. | |
Private Member Functions | |
void | getSavedHighScore () |
Load the saved HighScore. | |
void | SaveHighScore () |
Save the HighScore. | |
Private Attributes | |
final String | HIGH_SCORE_NAME = "HighScoreName" |
final String | HIGH_SCORE_POINTS = "HighScorePoints" |
final int | HIGH_SCORE_LENGTH = 5 |
Preferences | tetrisPreferences |
Static Private Attributes | |
static int | score |
The Number of Points the player has achieved. | |
static List< Entry > | highScore = new ArrayList<Entry>() |
A List of Entry to hold the HighScore. | |
Classes | |
class | DroppEventListener |
This Subclass is used to listen to the DroppEvent without trashing the initial class too much. More... | |
class | Entry |
A subclass that represents an entry in the HighScore table. More... | |
class | EntryComparator |
To keep the standards in comparing. More... | |
class | GameOverEventListener |
This Subclass is used to listen to the GameOverEvent without trashing the initial class too much. More... |
game.Score.Score | ( | ) |
The constructor.
It is loading the saved HighScore.
References game.Score.getSavedHighScore(), and game.Score.score.
00160 { 00161 getSavedHighScore(); 00162 DroppEvent.addDroppListener(new DroppEventListener()); 00163 GameOverEvent.addGameOverListener(new GameOverEventListener()); 00164 score = 0; 00165 }
void game.Score.addToHighScore | ( | int | score2 | ) |
To add something to the High Score.
caution! This method will respect the HIGH_SCORE_LENGTH so if your Score is to low it will simply not appear on that list.
score2 | The Value that will be added |
References game.Score.HIGH_SCORE_LENGTH, and game.Score.highScore.
Referenced by game.Score.GameOverEventListener.gameOver().
00177 { 00178 highScore.add(new Entry("", score2)); 00179 Collections.sort(highScore, new EntryComparator()); 00180 00181 highScore.remove(HIGH_SCORE_LENGTH); 00182 }
void game.Score.addPoints | ( | int | deletedRows | ) |
Add some points depending on the number of removed rows if a stone was dropped.
deletedRows | The number of deleted the curently rows. |
References game.Score.lvloffset, and game.Score.score.
Referenced by game.Score.DroppEventListener.dropped().
00191 { 00192 int velocity = 10; 00193 score += Math.pow(3, deletedRows - 1); 00194 if ((score - lvloffset) > velocity) { 00195 engine.JavaRenderer.getTime().lvlup(); 00196 lvloffset += velocity; 00197 } 00198 }
int game.Score.getScore | ( | ) |
References game.Score.score.
Referenced by game.Score.GameOverEventListener.gameOver().
00203 { 00204 return score; 00205 }
static void game.Score.updateScore | ( | ) | [static] |
Updatescore draws the Score in the sidebar.
References game.Score.highScore, and game.Score.score.
Referenced by game.Score.DroppEventListener.dropped(), and game.Score.GameOverEventListener.gameOver().
00211 { 00212 JPanel sidebar = Window.getSidebarScore(); 00213 Graphics g = sidebar.getGraphics(); 00214 00215 Dimension size = sidebar.getSize(); 00216 00217 g.clearRect(0, 0, size.width, size.height); 00218 00219 g.drawRect(10, 10, size.width - 20, size.height - 20); 00220 00221 g.drawString("Punkte: " + score, 20, (size.height / 20) + 10); 00222 00223 for (int i = 0; i < highScore.size(); i++) { 00224 g.drawString("Platz " + (i + 1) + " : " + highScore.get(i).points, 00225 20, (size.height / 20) + 30 + i * 17); 00226 } 00227 }
void game.Score.getSavedHighScore | ( | ) | [private] |
Load the saved HighScore.
References game.Score.HIGH_SCORE_LENGTH, game.Score.HIGH_SCORE_NAME, game.Score.HIGH_SCORE_POINTS, game.Score.highScore, and game.Score.tetrisPreferences.
Referenced by game.Score.Score().
00232 { 00233 Entry cur; 00234 String curName; 00235 int curScore; 00236 00237 for (int i = 0; i < HIGH_SCORE_LENGTH; i++) { 00238 curName = tetrisPreferences.get(HIGH_SCORE_NAME + i, "Player"); 00239 curScore = tetrisPreferences.getInt(HIGH_SCORE_POINTS + i, 0); 00240 cur = new Entry(curName, curScore); 00241 highScore.add(cur); 00242 } 00243 }
void game.Score.SaveHighScore | ( | ) | [private] |
Save the HighScore.
References game.Score.HIGH_SCORE_LENGTH, game.Score.HIGH_SCORE_NAME, game.Score.HIGH_SCORE_POINTS, game.Score.highScore, game.Score.Entry.name, game.Score.Entry.points, and game.Score.tetrisPreferences.
Referenced by game.Score.GameOverEventListener.gameOver().
00248 { 00249 Entry cur; 00250 for (int i = 0; (i < HIGH_SCORE_LENGTH) && (i < highScore.size()); i++) { 00251 cur = highScore.get(i); 00252 tetrisPreferences.put(HIGH_SCORE_NAME + i, cur.name); 00253 tetrisPreferences.putInt(HIGH_SCORE_POINTS + i, cur.points); 00254 } 00255 }
int game.Score.score [static, private] |
The Number of Points the player has achieved.
Referenced by game.Score.addPoints(), game.Score.GameOverEventListener.gameOver(), game.Score.getScore(), game.Score.Score(), and game.Score.updateScore().
int game.Score.lvloffset = 0 [package] |
List<Entry> game.Score.highScore = new ArrayList<Entry>() [static, private] |
A List of Entry to hold the HighScore.
Referenced by game.Score.addToHighScore(), game.Score.getSavedHighScore(), game.Score.SaveHighScore(), and game.Score.updateScore().
final String game.Score.HIGH_SCORE_NAME = "HighScoreName" [private] |
Referenced by game.Score.getSavedHighScore(), and game.Score.SaveHighScore().
final String game.Score.HIGH_SCORE_POINTS = "HighScorePoints" [private] |
Referenced by game.Score.getSavedHighScore(), and game.Score.SaveHighScore().
final int game.Score.HIGH_SCORE_LENGTH = 5 [private] |
Referenced by game.Score.addToHighScore(), game.Score.getSavedHighScore(), and game.Score.SaveHighScore().
Preferences game.Score.tetrisPreferences [private] |
Initial value:
Preferences .userNodeForPackage(getClass())
Referenced by game.Score.getSavedHighScore(), and game.Score.SaveHighScore().