AStone(IBlock field[][]) | game.AStone | [package] |
blocks | game.AStone | [protected] |
field | game.AStone | [protected] |
lStone_1(IBlock[][] field, int rowOffset, int colOffset, Color color) | game.lStone_1 | |
moveDown() | game.AStone | |
moveLeft() | game.AStone | |
moveRight() | game.AStone | |
rotate() | game.AStone | |
setField(IBlock[][] nField) | game.AStone | |
turnBlock | game.AStone | [protected] |
updateField() | game.AStone | [protected] |