ABlock(int row, int col) | game.ABlock | [package] |
Block(int row, int col, Color color) | game.Block | |
col | game.ABlock | [protected] |
color | game.Block | [private] |
coordWithin(int rows, int cols) | game.Block | |
getCol() | game.ABlock | |
getColor() | game.Block | |
getRow() | game.ABlock | |
isEmpty() | game.Block | |
move(int down, int right) | game.Block | |
row | game.ABlock | [protected] |